A downloadable game for Windows and macOS

Buy Now$3.00 USD or more

Explore a 1960s house looking for your mother in this retro RPG experience inspired by old school classics.

  • 9 rooms, 2 floors, 1 goal: get into mum's room. What's she doing there, anyway?
  • Historically accurate, kinda
  • Some dialogue
  • Cool musics inspired by different genres
  • Quadricoloured graphics

Since its release in August 2020, 1968 has been praised for the atmosphere it creates, making the player feel immersed in the story it tells. 

NOTE: If for any reason you are unable to purchase the game but still wish to play it, I will happily provide a key to you if you reach out to me via Twitter (@dev_cuttlfrsh). I want everyone to be able to experience my little project :)

PlatformsWindows, macOS
Release date Aug 20, 2020
Rated 5.0 out of 5 stars
(2 total ratings)
GenreRole Playing
Made withRPG Maker, Aseprite
Tags2D, 8-Bit, Non violent, Relaxing, RPG Maker, Short, Singleplayer, Walking simulator
Average sessionAbout a half-hour
InputsKeyboard, Mouse
LinksTwitter, GameJolt


Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

1968_Windows_v1.0.3.zip 107 MB
1968_Mac_v1.0.3.zip 241 MB
The Music of 1968 6 MB

Development log


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I really enjoyed this and wish there was more! 


I love the color used, it gives a retro vibes to the game! Also the credits music is the one i really like! Sadly it's a little bit too short for my liking..

As i promised, here's the gameplay i made, hope it enjoyable :)

thanks for playing!!


Thanks for sharing your project. You did a good job of creating atmosphere with very little and the music box was a nice touch. One practical note is that I found the main font really hard to read. You mentioned in your dev log that you're working on another project called Joice for Amelia. How's progress going on that? Are you posting updates anywhere? I'd be interested to follow along. Good luck!

(1 edit) (+1)

Hi, Daniel! Thanks for commenting, it means a lot to me!

Yeah, the font seems to be a problem, haha. I will most likely try to fix it in the near future, as soon as I have the time. I had a little update in mind for May/June where I’d introduce a new room to the house, unrelated to the critical story path, but with its’ own little story. If anything, it will be patched in then.

Unfortunately, Joice for Amelia had to be canned, but I’m currently exploring narrative ideas that are connected to Joice “truth-wise”. When I make things (games, stories, etc.) I tend to include a fundamental “truth”, which is usually hidden from the average player under layers of “the fake”, things which I add in. I realised this posthumously, but 1968 is an exploration of the relationship with my father, that is 1968’s “truth”. The reason Joice had to be canned is because “the truth” of that project was different than what I feel it is now. I’m hoping to offer some news on the new, as of yet unnamed project this semester, but school and personal life is crawling up my back and I don’t really have time to work on it as much as I’d like to. If there are any news to be shared, it’s through my twitter account, @dev_cuttlfrsh. I can’t post general announcements about my games on here, so that’s the best place to keep an eye out!

Once again, thank you so much for your kind words and your interest!


very interesting little game! the spritework in particular is phenomenal, it does quite a lot with so few pixels and colors. my only complaint is that the font is a bit harder to read than it should be. aside from that though, I liked it, the game has a lot of personality to it. good luck on future projects!

thank you very much for your feedback, and thank you for enjoying the game!